Oct 10, 2015 HDL DUMP / HDL DUMB are a set of tools to install Playstation 2 games, which are to be played using HD Loader or OPL. IMPORTANT: many OPL users complain that HDL Server is no longer working in OPL v0.9.You are right! It hasn't worked great for a long time. Setelah file boot.elf dihapus klik kanan dikolom tersebut dan klik Tambah File, kemudian cari file BOOT.ELF yang anda simpan di komputer, jika sudah, klik kanan lagi dikolom tersebut dan klik Ubah Nama untuk merubah nama file BOOT.ELF dengan boot.elf (perhatikan tulisannya, huruf besar harus diganti dengan huruf kecil), dan jika sudah akan tampak seperti gambar dibawah ini.
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Downloads for Registered Users Description Supports Date Size Link Current Release Rave 12.0.0 beta 2 (Developer/Architect) Installer Delphi/C++Builder 7, 2005 to 2010, XE to XE8, 10.0 Seattle, 10.1 Berlin, 10.2 Tokyo, 10.3 Rio 1/2/2019 65.0 MB What's New in 12.0.0 beta 2 ** IMPORTANT - Please uninstall Rave 12.0.0 (beta 1) before installing Rave 12.0.0 (beta 2) ** There have been some significant changes in the directory structure for Rave to simplify 32 and 64 bit distributions. If you do not uninstall 12.0.0 (beta 1) before installing 12.0.0 (beta 2) there will be several extra files remaining in the installation folder. If this happens, it can be fixed by unstalling Rave and deleting the C: Program Files (x86) Nevrona Rave12 folder if you want to clean things up. Additions and Changes - Added 64-bit versions of the end user DLLs and all associated BPLs (located in the Redist-64 folder) - All Rave runtime component packages are now available in the Redist-32 and Redist-64 folders - The visual and scripting demo projects have been merged and updated to use local client dataset sources instead of the long depricated BDE demo tables. - Significant testing and bug fixing of the scripting engine should fix all reported bugs from beta 1. Please recompile your projects that contain any scripted events, save the project and let us know if you still encounter any problems.
- Changed all remaining instances of extended floating point types to double for better compatibility across 32 and 64 bit applications. - Fixed quite a few other minor bugs. Known Bugs - The script editor leaves some remaining text behind graphically when switching from one event to another. This is a display only bug and will not effect the scripting code. - End user visual report designer DLLs are not displaying themes. - Several elements of the visual designer are not displaying correctly with theme support enabled. There are also significant visual/functional updates incoming for the overall designer and default preview.
Autocad 2011 keygen torrent. - PDF export does not support unicode content. There has been many changes to the PDF rendering engine which should be released soon to fix these bugs.
What's New in 12.0.0 beta 1 - Initial Rave 12.0 release. - Added Delphi/C++Builder 10.3 Rio support.
- Added theme support for the developer version of the Rave visual report designer. - Added 64-bit support for TRvRenderBitmap, TRvRenderMetafile, TRvRenderJpeg, TReportPrinter, TFilePreview, TFilePrinter, TDetailShell, TMasterShell, TReportShell, TLabelShell, TDBTablePrinter, TTablePrinter, TRTFFiler, TRPHTMLFiler, and TTextFiler. - Revamped scripting engine with better performance and 64-bit app support. - Revamped End User DLL application interface (64-bit app support upcoming).
ESR beta r9b coded by ffgriever.
Download in attachment below.
Changes:
ESR public beta, revision 9b
* halved memory usage on IOP side (some new games should work, like Melty Blood: Act Cadenza)
* changed once again EE streams (Ape Escape 2, Gitaroo Man, maybe more)
* it doesn't matter anymore if ESR is launched directly from FMCB or through uLE (KYA: Dark Lineage, V-Rally 3, maybe some more games)
Hdloader 0.8c Elf Download
* corrected some stack pointer problems on EE side* added synchronous mode and media type spoofing for EE (accessible only by GUI version)
* some minor changes to make future compiling and management easier (also necessary to simplify GUI version a lot)
>>For those who would like to test it, here is the test2 of ESR GUI (based on ESR r9b)<<
http://www.psx-place.com/threads/esr-gui.19138/.
ESR public beta, revision 9a
* changed stream handling to make some old games working (Onimusha: Warlords) - but for some games it will need additional IOP memory
* fixed a bug that caused read callbacks to be called more times that they should (thus making the game think, some data is ready, while the read operation wasn't even issued - GT3 PAL)
* rewrote IOP code to use a little bit less memory
* now it should work with any other valid media than PS2DVD and DVDV - though, I can't find use for that
* replaced some temporary solutions by real ones, thus increasing stability, I guess
* some small changes to get the games that lost compatibility in r9 working again (ie. KYA: Dark Lineage, V-Rally 3/PAL)
ESR public beta, revision 9
* lower memory usage on EE side and (what's more important) on IOP side (~6.5kB less right now) - might make some incompatible or freezing games working
* yet again new method of handling streams - sound and FMVs should work fine in another few games (well, 'Chulip' being one of them )
* automatic sceCdMmode patching... so for some CD->DVD converted games there will be no need to use DVDScan to do the patching (mediachecks still have to be patched... see release post for details)
* fixed a problem that made some absolutely properly converted/patched CD->DVD games not working with ESR, now they should work just fine
* many small fixes on IOP side, everything should be much more realiable (there is at least one game that benefits of it)
* fixed timing issues and error passing for 'CD style' DVD reads - N06, mostly used in older games
* small fix to the 'off' version of ESR
* simple splash screen for all versions (some people are selling it: read release post and earlier discussion for details)
ESR public beta, revision 8a+
* corrected a typo in 'mcard' version that prevented loading anything else than 'mc0:/BOOT/BOOT.ELF'
ESR public beta, revision 8a
* changes in IOP reset procedure - should help with some games
* fixed IOP side initialization for dvdv - should help with some games (SSX:OT should work again)
* fixed LoadExecPS2 - more games should work fine (mostly capcom's 'anthologies' and 'collections')
* fixed some timing issues for streaming reads
ESR public beta, revision 8
* changed LoadExecPS2 implementation. It should be now much more compatible (games that were hanging at red screen or after red screen should work fine now)
* restructurized code placement for better (I hope) compatibility
* fixed some bugs on EE side, that caused some games to not load at all (black screen)
* changed IOP code to wait untill all init/patching is done (no more white screens at beginning I hope)
* added additional file 'dvd direct off' - it has similar feature that hdloader 'mode 3', will disable ESR after first IOP reset (might be necessary for some games)
* changed SYSTEM.CNF parser once again
* updated imagedrv module with corrected version
* lots of other minor fixes, mainly on EE side
ESR public beta, revision 7b
* changed SYSTEM.CNF parser, so it will also work with names without ISO ver suffix
* replaced imagedrv module with my own (thanks neme for pointing it out, I didn't know it could be coded by sony)
ESR public beta, revision 7a
ESR public beta, revision 7
* new basic method for all reads 'app-esr hybrid'
* ICO has the sound back (hopefully other old games too)
Hdloader Iso
* fixed a bug in stream handling, some games that had problems getting data from discs, should work fine nowESR public beta, revision 6b
* initial public release.
Attached win32 version of ESR Disc Patcher GUI application (based on bootsector's esr patch 0.24) as well as bootsector's original cmdline 0.2 version with precompiled by him win32 binaries plus gnu-linux 32/64bit binaries (precompiled by katanaja, the application is very simple, so it should work quite well on many systems, but there is a source code for you to recompile if anything goes wrong). Attached also bootsector's Java GUI 0.24
And here is an another version of patcher by insanity5000:
http://www.psx-place.com/threads/esrpatcher-pro-by-insanity5000.19137/.
--------------------------
IMPORTANT NOTE: The ESR application requires my cdvdinit fix to be loaded first, so either use FMCB with default launcher (it will contain my fix) or launch it manually (using RUNME1.1a). If you cannot access cdvd after applying cdvdinit fix, then you're out of luck, sorry (you'll have to wait until I will find a way to fix the init procedure). It's been tested mostly with first versions of FMCB (that used crosslinking - easier to test on whole variety of consoles) and using my RUNME1.1a (but should work with any others as long as cdvdinit fix is used).
Take a note, that current releases will not work with mrbrown's ps1 exploit.
Short background: ESR is an application that gives you the possibility to launch DVD discs patched to DVDV format on unmodded consoles.
![0.8c 0.8c](https://i.pinimg.com/originals/34/e0/8c/34e08cf0c1ea2bcfa568e1b891c18d53.jpg)
All will let you access dvdv patched, burned games (and not only games). You can use it to launch uLE with DVDV support, as well as HDLoader to install such games (then, the games will work under hdl without any problems - but you'll have to poweroff console and run hdloader again. It's because main program of hdloader uses the same memory space that my launcher, so running a game in hdl while ESR is active would cause freeze. In GUI version there will be option 'Disable ESR after first IOP reset' that will solve also this problem).
The game's compatibility should be quite nice. ESR has been tested internally with ~100 games (and many more by other users).
The homebrew compatibility is worse. It's because some homebrew applications will try to use the same memory that ESR uses.
All versions are placed at 0xf0800. Additional stack is placed at 0xf07d0. Intermediate iop replacement images are written (if needed) to 0x88000. All versions should have the same compatibility.
DNAS protected games can be played, but you'll have to patch them with proper number first (windip and co.).
DVD9 games can be played. You should patch it with toxic patcher then dvdpatch and burn... (it seems my on-the-fly patching isn't generic yet).
CD games can be played only after converting to DVD (not all are easy to do... due to absolute LBA addressing - just use some tuts available on the net).
Take a note, that some console versions will require the dvd disc to have DVD-ROM book type for DVD+R/+RW media. Make sure you've changed it manually or selected it to set the booktype automatically in your burning software. DVD-R should also work fine. As for DVD+/-RW... it really depends on your laser unit quality, they're just much harder to read.
Use good quality media, so you won't have to submit nonexistent bugs!
Take a note, that both versions require DVD/DVDV in drive before launching them... else they'll freeze either on white or magenta screen.
Take a note, that all versions require DVD/DVDV in drive before launching them... else they'll freeze on black screen and wait for you to put the disc in (then they'll resume the work).
Now, the last, but also very important notice:
ESR has been tested quite a lot, but some big changes were made recently. So take a note that the software is still in beta stage. Some unknown erros may ocurr. If you're not willing to help make it better, don't download it. If you're having some problems, give as much details as you can: console model and region, game name and region. Game ID and iop replacement image version it uses, steps that will be helpful to reproduce the bug, what colors flashed on screen and how many times (red, green, blue, cyan, magenta, yellow, white).
Legall stuff (the easy version):
1. The project is written from scratch and homebrew ps2sdk has been used.
2. It doesn't contain any copyrighted materials.
3. It's intended to be used with homebrew applications as well as backups of legally owned games and applications.
4. Author is not responsible for any damage caused by the software.
5. If you like to modify it - ask first. Maybe your changes can make into the official release... it will also make me able to keep everything clear (which is vital during beta stage... it would be hard to gather info on issues caused by many versions if not all were released by me).
6. The ESR application cannot be used for commercial purposes under any circumstances.
If you redistributing ESR, please leave original names and the readme inside. Also, until stable version is made, do not embed ESR in other applications. It's necessary to keep the same nomenclature and version numbers. It will help me keep bug reports clean and understandable.
Source code of both IOP and EE side application will be released with first stable version.
Short tutorial for games:
1. Put your original game in drive and make image of it.
2. Patch it.
3. Burn it.
4. Put it in your PS2 and launch ESR (direct DVD version).
5. That's it!
Short tutorial for homebrew apps (launching from DVD):
1. Start new compilation of DVDVideo.
2. Put all necessary DVDV structure files.
Hdloader Ps2 Compatibility List
3. Put your SYSTEM.CNF in root directory of disc (remember about the ;1 ISO version extension).4. Put apropriate executable (same as in SYSTEM.CNF)
5. Make sure the DVD will be hybrid udf/iso.
6. Burn it.
7. Put it in your PS2 and launch ESR (direct DVD version).
8. That's it!
Hd Loader 0 8 Boot Elf 3
... or just put your homebrew app as mcx:/BOOT/BOOT.ELF or mcx:/B?DATA-SYSTEM/BOOT.ELF, whete mcx is either mc0 or mc1 and ? means reagional code. Now run the second file (mcard version). Though, the best choice is to have uLE in one of the paths and launch other apps from it.
Great thanks to all testers that wasted their precious time with this application: dlanor, ebi and krzysio - I can always count on you.
Files for download are attached into Discussion:http://www.psx-place.com/threads/esr.19136/.
New version r9c, can be downloaded from here:
https://www.psx-place.com/threads/esr.30217/